#include "CubeBodyShape.h"

namespace physicsworks {

AABox CubeBodyShape::getBoundingBox(const vec3& pos, const mat3& ori) const
{
	AABox box;
	box.min(-radius, -radius, -radius);
	box.max( radius,  radius,  radius);
	
	box.transform(pos, ori);
	
	return box;
}

}
